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Vote for Ultimate Edition 1.6 default Usplash here.

Vote for The Official Usplash of Ultimate Edition 1.6 here.


Vote for Ultimate Edition 1.6 default Usplash here.

Postby TheeMahn » Thu Oct 18, 2007 11:18 am

It is truely an advantage to be an admin of the board I can modify any post including polls add / remove options as I see fit, this will be changing as I add other USplashes for you to vote on. I am setting your vote to allow for you to change your mind. If you come back after you have voted and see a new USplash you would like better then the first you can change your vote to the new wallpaper.

I am always open to suggestions feel free to post any wallpaper you think is cool, must be GPL.

I voted for #3 B.T.W. Not that the others are not good, But I have already created an entire theme set for #3, not that I can't do so for the others. I am just lazy :P

I will be editing this post to add the poll etc, as well as adding a new thread for each of the 5 categories.
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby cowboy » Fri Oct 19, 2007 8:45 am

Usplash image, do you prefer the accepted standard size 640X480...less adjustments you have to make? I myself would like to see others participate, it's a real good feeling seeing your work your ideas used by others. I will be uploading some logo's, templates, etc...in another section of themes...modify them if they want...here is one to start off :shock:
P.S. I used your work for a base , hope you dont mind, can delete...
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby TheeMahn » Fri Oct 19, 2007 10:06 am

cowboy wrote:Usplash image, do you prefer the accepted standard size 640X480...less adjustments you have to make? I myself would like to see others participate, it's a real good feeling seeing your work your ideas used by others. I will be uploading some logo's, templates, etc...in another section of themes...modify them if they want...here is one to start off :shock:
P.S. I used your work for a base , hope you dont mind, can delete...



That is really tight images will have to be @ least 1280 X 1024 I prefer 1600 X 1280, I will scale it down to 640 X 480, building it using my Usplash maker I wrote in C, supporting all resolutions in 1 .so file. Scaling an image upwards degrades the quality of the image I hope you have it in a higher resolution. I would like to add it to the wallpaper section as well, I can make an entire theme set including GDM's.

Source for those interested in making USplashes:
Code: Select all
/* Ultimate Usplash Maker
 *
# Copyright (c) 2007  Ubuntusoftware Team <http://ubuntusoftware.info>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include <usplash-theme.h>
/* Needed for the custom drawing functions */
#include <usplash_backend.h>
extern struct usplash_pixmap pixmap_usplash_640_400, pixmap_usplash_640_480;
extern struct usplash_pixmap pixmap_usplash_800_600, pixmap_usplash_1024_768, pixmap_usplash_1280_1024;
extern struct usplash_pixmap pixmap_throbber_back_640_400;
extern struct usplash_pixmap pixmap_throbber_back_640_480;
extern struct usplash_pixmap pixmap_throbber_back_800_600;
extern struct usplash_pixmap pixmap_throbber_back_1024_768;
extern struct usplash_pixmap pixmap_throbber_back_1280_1024;
extern struct usplash_pixmap pixmap_throbber_fore_640_400;
extern struct usplash_pixmap pixmap_throbber_fore_640_480;
extern struct usplash_pixmap pixmap_throbber_fore_800_600;
extern struct usplash_pixmap pixmap_throbber_fore_1024_768;
extern struct usplash_pixmap pixmap_throbber_fore_1280_1024;
extern struct usplash_font font_helvB10;

void t_init(struct usplash_theme* theme);
void t_clear_progressbar_640_400(struct usplash_theme* theme);
void t_clear_progressbar_640_480(struct usplash_theme* theme);
void t_clear_progressbar_800_600(struct usplash_theme* theme);
void t_clear_progressbar_1024_768(struct usplash_theme* theme);
void t_clear_progressbar_1280_1024(struct usplash_theme* theme);
void t_draw_progressbar_640_400(struct usplash_theme* theme, int percentage);
void t_draw_progressbar_640_480(struct usplash_theme* theme, int percentage);
void t_draw_progressbar_800_600(struct usplash_theme* theme, int percentage);
void t_draw_progressbar_1024_768(struct usplash_theme* theme, int percentage);
void t_draw_progressbar_1280_1024(struct usplash_theme* theme, int percentage);
void t_animate_step_640_400(struct usplash_theme* theme, int pulsating);
void t_animate_step_640_480(struct usplash_theme* theme, int pulsating);
void t_animate_step_800_600(struct usplash_theme* theme, int pulsating);
void t_animate_step_1024_768(struct usplash_theme* theme, int pulsating);
void t_animate_step_1280_1024(struct usplash_theme* theme, int pulsating);


struct usplash_theme usplash_theme_640_480;
struct usplash_theme usplash_theme_800_600;
struct usplash_theme usplash_theme_1024_768;
struct usplash_theme usplash_theme_1280_1024;

struct usplash_theme usplash_theme = {
   .version = THEME_VERSION, /* ALWAYS set this to THEME_VERSION,
                                 it's a compatibility check */
    .next = &usplash_theme_640_480,
    .ratio = USPLASH_4_3,

   /* Background and font */
   .pixmap = &pixmap_usplash_640_400,
   .font   = &font_helvB10,

   /* Palette indexes */
   .background             = 0x0,
     .progressbar_background = 0x7,
     .progressbar_foreground = 0x156,
   .text_background        = 0x15,
   .text_foreground        = 0x31,
   .text_success           = 0x171,
   .text_failure           = 0x156,

   /* Progress bar position and size in pixels */
     .progressbar_x      = 212, /* 640/2-216/2 */
     .progressbar_y      = 321,
     .progressbar_width  = 216,
     .progressbar_height = 8,

   /* Text box position and size in pixels */
     .text_x      = 120,
     .text_y      = 307,
     .text_width  = 360,
     .text_height = 100,

   /* Text details */
     .line_height  = 15,
     .line_length  = 32,
     .status_width = 35,

    /* Functions */
    .init = t_init,
    .clear_progressbar = t_clear_progressbar_640_400,
    .draw_progressbar = t_draw_progressbar_640_400,
    .animate_step = t_animate_step_640_400,
};

struct usplash_theme usplash_theme_640_480 = {
   .version = THEME_VERSION, /* ALWAYS set this to THEME_VERSION,
                                 it's a compatibility check */
    .next = &usplash_theme_800_600,
    .ratio = USPLASH_4_3,

   /* Background and font */
   .pixmap = &pixmap_usplash_640_480,
   .font   = &font_helvB10,

   /* Palette indexes */
   .background             = 0x0,
     .progressbar_background = 0x7,
     .progressbar_foreground = 0x156,
   .text_background        = 0x15,
   .text_foreground        = 0x31,
   .text_success           = 0x171,
   .text_failure           = 0x156,

   /* Progress bar position and size in pixels */
     .progressbar_x      = 212, /* 640/2-216/2 */
     .progressbar_y      = 291,
     .progressbar_width  = 216,
     .progressbar_height = 8,

   /* Text box position and size in pixels */
     .text_x      = 160,
     .text_y      = 312,
     .text_width  = 320,
     .text_height = 100,

   /* Text details */
     .line_height  = 15,
     .line_length  = 32,
     .status_width = 35,

    /* Functions */
    .init = t_init,
    .clear_progressbar = t_clear_progressbar_640_480,
    .draw_progressbar = t_draw_progressbar_640_480,
    .animate_step = t_animate_step_640_480,
};

struct usplash_theme usplash_theme_800_600 = {
   .version = THEME_VERSION, /* ALWAYS set this to THEME_VERSION,
                                 it's a compatibility check */
    .next = &usplash_theme_1024_768,
    .ratio = USPLASH_4_3,

   /* Background and font */
   .pixmap = &pixmap_usplash_800_600,
   .font   = &font_helvB10,

   /* Palette indexes */
   .background             = 0x0,
     .progressbar_background = 0x7,
     .progressbar_foreground = 0x156,
   .text_background        = 0x15,
   .text_foreground        = 0x31,
   .text_success           = 0x171,
   .text_failure           = 0x156,

   /* Progress bar position and size in pixels */
     .progressbar_x      = 292, /* 800/2-216/2 */
     .progressbar_y      = 370,
     .progressbar_width  = 216,
     .progressbar_height = 8,

   /* Text box position and size in pixels */
     .text_x      = 225,
     .text_y      = 407,
     .text_width  = 360,
     .text_height = 100,

   /* Text details */
     .line_height  = 15,
     .line_length  = 32,
     .status_width = 35,

    /* Functions */
    .init = t_init,
    .clear_progressbar = t_clear_progressbar_800_600,
    .draw_progressbar = t_draw_progressbar_800_600,
    .animate_step = t_animate_step_800_600,
};

struct usplash_theme usplash_theme_1024_768 = {
   .version = THEME_VERSION,
    .next = &usplash_theme_1280_1024,
    .ratio = USPLASH_4_3,

   /* Background and font */
   .pixmap = &pixmap_usplash_1024_768,
   .font   = &font_helvB10,

   /* Palette indexes */
   .background             = 0x0,
     .progressbar_background = 0x7,
     .progressbar_foreground = 0x156,
   .text_background        = 0x15,
   .text_foreground        = 0x31,
   .text_success           = 0x171,
   .text_failure           = 0x156,

   /* Progress bar position and size in pixels */
     .progressbar_x      = 404, /* 1024/2 - 216/2 */
     .progressbar_y      = 475,
     .progressbar_width  = 216,
     .progressbar_height = 8,

   /* Text box position and size in pixels */
     .text_x      = 322,
     .text_y      = 525,
     .text_width  = 380,
     .text_height = 100,

   /* Text details */
     .line_height  = 15,
     .line_length  = 32,
     .status_width = 35,

    /* Functions */
    .init = t_init,
    .clear_progressbar = t_clear_progressbar_1024_768,
    .draw_progressbar = t_draw_progressbar_1024_768,
    .animate_step = t_animate_step_1024_768,
};

/* Added 1280 X 1024 support*/

struct usplash_theme usplash_theme_1280_1024 = {
   .version = THEME_VERSION,
    .next = NULL,
    .ratio = USPLASH_4_3,

   /* Background and font */
   .pixmap = &pixmap_usplash_1280_1024,
   .font   = &font_helvB10,

   /* Palette indexes */
   .background             = 0x0,
     .progressbar_background = 0x7,
     .progressbar_foreground = 0x156,
   .text_background        = 0x15,
   .text_foreground        = 0x252, /*was 31*/
   .text_success           = 0x171,
   .text_failure           = 0x156,

   /* Progress bar position and size in pixels */
     .progressbar_x      = 532, /* 1280/2 - 512/2 */
     .progressbar_y      = 595,
     .progressbar_width  = 525,
     .progressbar_height = 8,

   /* Text box position and size in pixels */
     .text_x      = 377,
     .text_y      = 640,
     .text_width  = 525,
     .text_height = 100,

   /* Text details */
     .line_height  = 15,
     .line_length  = 32,
     .status_width = 35,

    /* Functions */
    .init = t_init,
    .clear_progressbar = t_clear_progressbar_1280_1024,
    .draw_progressbar = t_draw_progressbar_1280_1024,
    .animate_step = t_animate_step_1280_1024,
};

void t_init(struct usplash_theme *theme) {
    int x, y;
    usplash_getdimensions(&x, &y);
    theme->progressbar_x = (x - theme->pixmap->width)/2 + theme->progressbar_x;
    theme->progressbar_y = (y - theme->pixmap->height)/2 + theme->progressbar_y;
}

void t_clear_progressbar_640_400(struct usplash_theme *theme) {
    t_draw_progressbar_640_400(theme, 0);
}

void t_clear_progressbar_640_480(struct usplash_theme *theme) {
    t_draw_progressbar_640_480(theme, 0);
}

void t_clear_progressbar_800_600(struct usplash_theme *theme) {
    t_draw_progressbar_800_600(theme, 0);
}

void t_clear_progressbar_1024_768(struct usplash_theme *theme) {
    t_draw_progressbar_1024_768(theme, 0);
}

void t_clear_progressbar_1280_1024(struct usplash_theme *theme) {
    t_draw_progressbar_1280_1024(theme, 0);
}

void t_draw_progressbar_640_400(struct usplash_theme *theme, int percentage) {
    int w = (pixmap_throbber_back_640_400.width * percentage / 100);
    usplash_put(theme->progressbar_x, theme->progressbar_y, &pixmap_throbber_back_640_400);
    if(percentage == 0)
        return;
    if(percentage < 0)
        usplash_put_part(theme->progressbar_x - w, theme->progressbar_y, pixmap_throbber_back_640_400.width + w,
                         pixmap_throbber_back_640_400.height, &pixmap_throbber_fore_640_400, -w, 0);
    else
        usplash_put_part(theme->progressbar_x, theme->progressbar_y, w, pixmap_throbber_back_640_400.height,
                         &pixmap_throbber_fore_640_400, 0, 0);
}

void t_draw_progressbar_640_480(struct usplash_theme *theme, int percentage) {
    int w = (pixmap_throbber_back_640_480.width * percentage / 100);
    usplash_put(theme->progressbar_x, theme->progressbar_y, &pixmap_throbber_back_640_480);
    if(percentage == 0)
        return;
    if(percentage < 0)
        usplash_put_part(theme->progressbar_x - w, theme->progressbar_y, pixmap_throbber_back_640_480.width + w,
                         pixmap_throbber_back_640_480.height, &pixmap_throbber_fore_640_480, -w, 0);
    else
        usplash_put_part(theme->progressbar_x, theme->progressbar_y, w, pixmap_throbber_back_640_480.height,
                         &pixmap_throbber_fore_640_480, 0, 0);
}

void t_draw_progressbar_800_600(struct usplash_theme *theme, int percentage) {
    int w = (pixmap_throbber_back_800_600.width * percentage / 100);
    usplash_put(theme->progressbar_x, theme->progressbar_y, &pixmap_throbber_back_800_600);
    if(percentage == 0)
        return;
    if(percentage < 0)
        usplash_put_part(theme->progressbar_x - w, theme->progressbar_y, pixmap_throbber_back_800_600.width + w,
                         pixmap_throbber_back_800_600.height, &pixmap_throbber_fore_800_600, -w, 0);
    else
        usplash_put_part(theme->progressbar_x, theme->progressbar_y, w, pixmap_throbber_back_800_600.height,
                         &pixmap_throbber_fore_800_600, 0, 0);
}

void t_draw_progressbar_1024_768(struct usplash_theme *theme, int percentage) {
    int w = (pixmap_throbber_back_1024_768.width * percentage / 100);
    usplash_put(theme->progressbar_x, theme->progressbar_y, &pixmap_throbber_back_1024_768);
    if(percentage == 0)
        return;
    if(percentage < 0)
        usplash_put_part(theme->progressbar_x - w, theme->progressbar_y, pixmap_throbber_back_1024_768.width + w,
                         pixmap_throbber_back_1024_768.height, &pixmap_throbber_fore_1024_768, -w, 0);
    else
        usplash_put_part(theme->progressbar_x, theme->progressbar_y, w, pixmap_throbber_back_1024_768.height,
                         &pixmap_throbber_fore_1024_768, 0, 0);
}

void t_draw_progressbar_1280_1024(struct usplash_theme *theme, int percentage) {
    int w = (pixmap_throbber_back_1280_1024.width * percentage / 100);
    usplash_put(theme->progressbar_x, theme->progressbar_y, &pixmap_throbber_back_1280_1024);
    if(percentage == 0)
        return;
    if(percentage < 0)
        usplash_put_part(theme->progressbar_x - w, theme->progressbar_y, pixmap_throbber_back_1280_1024.width + w,
                         pixmap_throbber_back_1280_1024.height, &pixmap_throbber_fore_1280_1024, -w, 0);
    else
        usplash_put_part(theme->progressbar_x, theme->progressbar_y, w, pixmap_throbber_back_1280_1024.height,
                         &pixmap_throbber_fore_1024_768, 0, 0);
}

void t_animate_step_640_400(struct usplash_theme* theme, int pulsating) {

    static int pulsate_step = 0;
    static int pulse_width = 56;
    static int step_width = 2;
    static int num_steps = 0;
    int x1;
    num_steps = (pixmap_throbber_fore_640_400.width - pulse_width)/2;

    if (pulsating) {
        t_draw_progressbar_640_400(theme, 0);
   
        if(pulsate_step < num_steps/2+1)
           x1 = 2 * step_width * pulsate_step;
        else
           x1 = pixmap_throbber_fore_640_400.width - pulse_width - 2 * step_width * (pulsate_step - num_steps/2+1);

        usplash_put_part(theme->progressbar_x + x1, theme->progressbar_y, pulse_width,
                         pixmap_throbber_fore_640_400.height, &pixmap_throbber_fore_640_400, x1, 0);

        pulsate_step = (pulsate_step + 1) % num_steps;
    }
}

void t_animate_step_640_480(struct usplash_theme* theme, int pulsating) {

    static int pulsate_step = 0;
    static int pulse_width = 56;
    static int step_width = 2;
    static int num_steps = 0;
    int x1;
    num_steps = (pixmap_throbber_fore_640_480.width - pulse_width)/2;

    if (pulsating) {
        t_draw_progressbar_640_480(theme, 0);
   
        if(pulsate_step < num_steps/2+1)
           x1 = 2 * step_width * pulsate_step;
        else
           x1 = pixmap_throbber_fore_640_480.width - pulse_width - 2 * step_width * (pulsate_step - num_steps/2+1);

        usplash_put_part(theme->progressbar_x + x1, theme->progressbar_y, pulse_width,
                         pixmap_throbber_fore_640_480.height, &pixmap_throbber_fore_640_480, x1, 0);

        pulsate_step = (pulsate_step + 1) % num_steps;
    }
}

void t_animate_step_800_600(struct usplash_theme* theme, int pulsating) {

    static int pulsate_step = 0;
    static int pulse_width = 56;
    static int step_width = 2;
    static int num_steps = 0;
    int x1;
    num_steps = (pixmap_throbber_fore_800_600.width - pulse_width)/2;

    if (pulsating) {
        t_draw_progressbar_800_600(theme, 0);
   
        if(pulsate_step < num_steps/2+1)
           x1 = 2 * step_width * pulsate_step;
        else
           x1 = pixmap_throbber_fore_800_600.width - pulse_width - 2 * step_width * (pulsate_step - num_steps/2+1);

        usplash_put_part(theme->progressbar_x + x1, theme->progressbar_y, pulse_width,
                         pixmap_throbber_fore_800_600.height, &pixmap_throbber_fore_800_600, x1, 0);

        pulsate_step = (pulsate_step + 1) % num_steps;
    }
}

void t_animate_step_1024_768(struct usplash_theme* theme, int pulsating) {

    static int pulsate_step = 0;
    static int pulse_width = 56;
    static int step_width = 2;
    static int num_steps = 0;
    int x1;
    num_steps = (pixmap_throbber_fore_1024_768.width - pulse_width)/2;

    if (pulsating) {
        t_draw_progressbar_1024_768(theme, 0);
   
        if(pulsate_step < num_steps/2+1)
           x1 = 2 * step_width * pulsate_step;
        else
           x1 = pixmap_throbber_fore_1024_768.width - pulse_width - 2 * step_width * (pulsate_step - num_steps/2+1);

        usplash_put_part(theme->progressbar_x + x1, theme->progressbar_y, pulse_width,
                         pixmap_throbber_fore_1024_768.height, &pixmap_throbber_fore_1024_768, x1, 0);

        pulsate_step = (pulsate_step + 1) % num_steps;
    }
}

void t_animate_step_1280_1024(struct usplash_theme* theme, int pulsating) {

    static int pulsate_step = 0;
    static int pulse_width = 56;
    static int step_width = 2;
    static int num_steps = 0;
    int x1;
    num_steps = (pixmap_throbber_fore_1280_1024.width - pulse_width)/2;

    if (pulsating) {
        t_draw_progressbar_1280_1024(theme, 0);
   
        if(pulsate_step < num_steps/2+1)
           x1 = 2 * step_width * pulsate_step;
        else
           x1 = pixmap_throbber_fore_1280_1024.width - pulse_width - 2 * step_width * (pulsate_step - num_steps/2+1);

        usplash_put_part(theme->progressbar_x + x1, theme->progressbar_y, pulse_width,
                         pixmap_throbber_fore_1280_1024.height, &pixmap_throbber_fore_1280_1024, x1, 0);

        pulsate_step = (pulsate_step + 1) % num_steps;
    }
}
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby cowboy » Fri Oct 19, 2007 10:51 am

That I can do, it is easier, working with the big. Can make it chrome look instead also.

oh seen the thread...excellent idea..will use
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby cowboy » Fri Oct 19, 2007 12:36 pm

Here is what I got
Attachments
splash5.png
splash 1.png
splash 2.png
UUEice.png
"Back up your Data"
"May I never lose the view of a nubie"
"Give a man a fish, he will eat for a day, teach a man how to fish , he will eat a lifetime"
Asus P8Z68-V PRO/GEN3
i5 2500k
3x4G-Skill Ripjaws
MSI GTX 560Ti Hawk..
Seagate 1TB Barracuda
NZXT 850w PS
CM Storm Sniper Case
Evga Superclock CPU Cooler
Mushkin SSD coming soon
http://acowboydave.blogspot.com/
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby DaddyX3 » Fri Oct 19, 2007 4:33 pm

Nice Job, cowboy! I think I like the 1st one. I like the simplicity of "Ultimate Edition" in the center.
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby TheeMahn » Sat Oct 20, 2007 8:36 am

He is TheeMahn ;), when it comes to Graphic arts. Keep up the good work cowboy.
Home of Ultimate Edition. Got a question? Please review the F.A.Q. Browse the How to section.

Main O/S: Builder of O/S Guess.
Mainboard: ASUS Hero VI (AM4)
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby Rattler » Sun Oct 21, 2007 7:30 am

not sure if it matters but i like the 2nd one "blue" but also like the way the first one looked
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby ahrr » Mon Oct 22, 2007 4:00 am

I go with the third one. Gray and simple...
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Re: Vote for Ultimate Edition 1.6 default Usplash here.

Postby DaddyX3 » Mon Oct 22, 2007 9:46 pm

There you have it TheeMahn! I think there is a calling for an 'update' or multiple options for upsplash to be included, just pre-installed in a upsplash folder ;)
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/EVGA 6800GS Nvidia Graphics 256MB/WD160gig drive

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